#include #include #define WIDTH 640 #define HEIGHT 480 #define BPP 4 #define DEPTH 16 void setpixel8(SDL_Surface *screen, int x, int y, Uint8 r, Uint8 g, Uint8 b) { Uint8 *pixmem8; Uint32 colour; colour = SDL_MapRGB( screen->format, r, g, b ); pixmem8 = (Uint8*) screen->pixels + y + x; *pixmem8 = colour; } void setpixel16(SDL_Surface *screen, int x, int y, Uint8 r, Uint8 g, Uint8 b) { Uint16 *pixmem16; Uint32 colour; colour = SDL_MapRGB( screen->format, r, g, b ); pixmem16 = (Uint16*) screen->pixels + y + x; *pixmem16 = colour; } void setpixel32(SDL_Surface *screen, int x, int y, Uint8 r, Uint8 g, Uint8 b) { Uint32 *pixmem32; Uint32 colour; colour = SDL_MapRGB( screen->format, r, g, b ); pixmem32 = (Uint32*) screen->pixels + y + x; *pixmem32 = colour; } void DrawScreen(SDL_Surface* screen, int h, int bytesPerPix) { int x, y, ytimesw; if(SDL_MUSTLOCK(screen)) { if(SDL_LockSurface(screen) < 0) return; } for(y = 0; y < screen->h; y++ ) { ytimesw = y*screen->pitch/bytesPerPix; switch (bytesPerPix) { case 1: { for( x = 0; x < screen->w; x++ ) { setpixel8(screen, x, ytimesw, (x*x)/256+3*y+h, (y*y)/256+x+h, h); } break; } case 2: { for( x = 0; x < screen->w; x++ ) { setpixel16(screen, x, ytimesw, (x*x)/256+3*y+h, (y*y)/256+x+h, h); } break; } case 4: { for( x = 0; x < screen->w; x++ ) { setpixel32(screen, x, ytimesw, (x*x)/256+3*y+h, (y*y)/256+x+h, h); } break; } } } if(SDL_MUSTLOCK(screen)) { SDL_UnlockSurface(screen); } SDL_Flip(screen); } int main(int argc, char* argv[]) { SDL_Surface *screen; SDL_Event event; int keypress = 0; int h=0; if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; if (!(screen = SDL_SetVideoMode(WIDTH, HEIGHT, DEPTH, SDL_FULLSCREEN|SDL_HWSURFACE))) { SDL_Quit(); return 1; } while(!keypress) { DrawScreen(screen,h++,screen->format->BytesPerPixel); while(SDL_PollEvent(&event)) { switch( event.type ) { case SDL_QUIT: keypress = 1; break; case SDL_KEYDOWN: keypress = 1; break; } } } SDL_Quit(); return 0; }